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Accepted for/Published in: JMIR Serious Games

Date Submitted: May 18, 2024
Open Peer Review Period: May 18, 2024 - Jul 13, 2024
Date Accepted: Nov 27, 2024
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

Kangaroo Stimulation Game in Tracheostomized Intensive Care–Related Dysphagia: Interventional Feasibility Study

Jansen M, van Iperen I, Kroner A, Hemler R, Dekker-Holverda E, Spronk P

Kangaroo Stimulation Game in Tracheostomized Intensive Care–Related Dysphagia: Interventional Feasibility Study

JMIR Serious Games 2025;13:e60685

DOI: 10.2196/60685

PMID: 40043225

PMCID: 11902881

Kangaroo stimulation game in tracheostomized intensive care related dysphagia – a feasibility study

  • Marjolein Jansen; 
  • Ingrid van Iperen; 
  • Anke Kroner; 
  • Raphael Hemler; 
  • E Dekker-Holverda; 
  • Peter Spronk

ABSTRACT

Background:

Dysphagia is common in intensive care (ICU) patients. Using surface electromyography (sEMG) signals as biofeedback training exercises might offer a promising path to improving swallowing function. The Rephagia® biofeedback system uses sEMG to assess muscle strength, stamina and timing of the swallowing action.

Objective:

The aim of this study was to evaluate the feasibility of the Rephaghia system in ICU patients with dysphagia.

Methods:

This feasibility study included patients admitted to a 14-bed mixed medical-surgical ICU. All patients underwent a new tracheostomy placement during ICU stay due to persistent aspiration and ICU acquired weakness, accompanied by verified dysphagia. Following Rephagia training, patients completed a questionnaire assessing comprehension, satisfaction, and motivation. Swallowing characteristics were assessed via mean sEMG peak values during exercise.

Results:

Twenty patients with a mean age of 69.4±8.2 were included. The means of sEMG values at the beginning of a measurement were not significantly different at baseline versus everyone’s last measurement (52 µV±23 µV vs.57 µV±22 µV; P= 0.503). The means of sEMG values obtained at the end of a measurement were not significantly different at baseline versus everyone’s last measurement (56 µV ± 18 µV vs 59 µV±23 µV; P=0.622). However, in all patients dysphagia improved. Patients understood the importance of the game in relation to their swallowing problems (89%), which kept them motivated to participate in the training sessions (>50%).

Conclusions:

The Rephagia biofeedback system for stimulating swallowing actions in dysphagic tracheotomized ICU patients is feasible. No relation was found between clinical improvement in swallowing function and sEMG signals.


 Citation

Please cite as:

Jansen M, van Iperen I, Kroner A, Hemler R, Dekker-Holverda E, Spronk P

Kangaroo Stimulation Game in Tracheostomized Intensive Care–Related Dysphagia: Interventional Feasibility Study

JMIR Serious Games 2025;13:e60685

DOI: 10.2196/60685

PMID: 40043225

PMCID: 11902881

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