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Accepted for/Published in: JMIR Serious Games

Date Submitted: May 3, 2024
Date Accepted: Dec 16, 2024

The final, peer-reviewed published version of this preprint can be found here:

Effect of a Gamified Family-Based Exercise Intervention on Adherence to 24-Hour Movement Behavior Recommendations in Preschool Children: Single-Center Pragmatic Trial

Legarra-Gorgoñon G, García-Alonso Y, Ramírez-Vélez R, Alonso-Martínez L, Izquierdo M, Alonso-Martínez A

Effect of a Gamified Family-Based Exercise Intervention on Adherence to 24-Hour Movement Behavior Recommendations in Preschool Children: Single-Center Pragmatic Trial

JMIR Serious Games 2025;13:e60185

DOI: 10.2196/60185

PMID: 40036649

PMCID: 11896562

Effect of a Gamified Family-Based Exercise Intervention on Adherence to 24‑H Movement Behavior Recommendations in Preschool Children: The “3, 2, 1 Move on Study”

  • Gaizka Legarra-Gorgoñon; 
  • Yesenia García-Alonso; 
  • Robinson Ramírez-Vélez; 
  • Loreto Alonso-Martínez; 
  • Mikel Izquierdo; 
  • Alicia Alonso-Martínez

ABSTRACT

Background:

Physical activity (PA) plays a crucial role in the early development of children and has a significant impact on various aspects of health.

Objective:

This study evaluated a 12-week supervised, multicomponent gamified exercise program aimed at increasing PA adherence in 5-year-old preschoolers, in accordance with the 24-hour movement behavior guidelines.

Methods:

The "3, 2, 1 Move on Study" was a monocentric, single-blind, parallel-group randomized controlled trial conducted at a Primary Care Center from November 2022 to February 2023, spanning 12 weeks of training. The PREFIT Battery was used to assess physical fitness (PF) through handgrip strength and other fitness measures. The GENEActiv triaxial accelerometer was employed to record accelerometer data and measure the amount and intensity of PA.

Results:

A total of 71 participants (mean age of 5.02 ± 0.56 years) were included in the analysis. The routine care and exercise groups showed significant differences in standing long jump (p<0.001; d=-1.166), overall PF (p=0.019; d=-0.640), light PA (PA; p=0.001; d=-0.895), moderate PA (MPA; p=0.014; d=-0.654), moderate-to-vigorous PA (MPA; p=0.014; d=-0.654), and total PA (TPA; p=0.002; d=-0.83).

Conclusions:

The findings of this study suggest that gamification can effectively enhance PA levels across various intensities in 5-year-old children. Further research is needed to investigate the role of gamification in fostering sustained PA engagement and to determine its potential in promoting long-term participation in PA.


 Citation

Please cite as:

Legarra-Gorgoñon G, García-Alonso Y, Ramírez-Vélez R, Alonso-Martínez L, Izquierdo M, Alonso-Martínez A

Effect of a Gamified Family-Based Exercise Intervention on Adherence to 24-Hour Movement Behavior Recommendations in Preschool Children: Single-Center Pragmatic Trial

JMIR Serious Games 2025;13:e60185

DOI: 10.2196/60185

PMID: 40036649

PMCID: 11896562

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