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Accepted for/Published in: JMIR Serious Games

Date Submitted: Mar 14, 2024
Open Peer Review Period: Mar 14, 2024 - May 9, 2024
Date Accepted: Jun 4, 2024
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

Effect of Elastic Resistance on Exercise Intensity and User Satisfaction While Playing the Active Video Game BoxVR in Immersive Virtual Reality: Empirical Study

Polechoński J, Przepiórzyński A, Polechoński P, Tomik R

Effect of Elastic Resistance on Exercise Intensity and User Satisfaction While Playing the Active Video Game BoxVR in Immersive Virtual Reality: Empirical Study

JMIR Serious Games 2024;12:e58411

DOI: 10.2196/58411

PMID: 39030677

PMCID: 11263964

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Per the author's request this version is not available.