Accepted for/Published in: JMIR Pediatrics and Parenting
Date Submitted: Feb 7, 2024
Open Peer Review Period: Feb 7, 2024 - Apr 3, 2024
Date Accepted: May 8, 2024
(closed for review but you can still tweet)
Digital gaming and exercise in youth with type 1 diabetes: A cross-sectional analysis of data from the Type 1 Diabetes Exercise Initiative Pediatric Study
ABSTRACT
Background:
Regular physical activity and exercise are fundamental components of a healthy lifestyle for youth living with type 1 diabetes (T1D). Yet few youth living with T1D achieve the daily minimum recommended levels of physical activity and some may spend much of their leisure time playing digital games.
Objective:
We examined characteristics of digital gaming versus non-digital gaming (Other exercise) sessions and whether youth with T1D who play digital games (Gamers) engaged in less Other exercise than youth who do not (Non-gamers) using data from the Type 1 Diabetes Exercise Initiative Pediatric (T1DEXIP) study.
Methods:
During a 10-day observation period, youth self-reported exercise sessions, digital gaming sessions, and insulin use. We also collected data from activity wearables, continuous glucose monitors, and insulin pump (if available).
Results:
The sample included 251 youth with T1D (age: 14±2 years old [mean±SD], self-reported HbA1c of 7.1±1.3%); 42% were female. Digital gaming sessions lasted longer, had less change in glucose, and lower mean heart rates during sessions than Other exercise sessions. Youth described a greater percent of digital gaming sessions (67%) as low intensity compared to Other exercise (30%) sessions. We had 31 youth who reported at least 1 digital gaming session (Gamers) and 220 youth who reported no digital gaming (Non-gamers). Notably, Gamers engaged in 86±43 minutes of Other exercise per day, which was comparable to the minutes of Other exercise per day reported by Non-gamers (80±47).
Conclusions:
Digital gaming sessions were longer in duration, had less change in glucose, and had lower mean heart rates compared to Other exercise sessions. Nevertheless, Gamers reported comparable levels of Other exercise per day as Non-gamers, suggesting digital gaming may not fully displace Other exercise in youth with T1D.
Citation
Request queued. Please wait while the file is being generated. It may take some time.
Copyright
© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.