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Accepted for/Published in: Journal of Medical Internet Research

Date Submitted: Jan 29, 2024
Open Peer Review Period: Jan 26, 2024 - Mar 22, 2024
Date Accepted: Aug 12, 2024
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

Gaming-Based Tele-Exercise Program to Improve Physical Function in Frail Older Adults: Feasibility Randomized Controlled Trial

Bhatt T, Kannan L, Sahu U, Subramaniam S, Mehta N, Kaur T, Hughes S

Gaming-Based Tele-Exercise Program to Improve Physical Function in Frail Older Adults: Feasibility Randomized Controlled Trial

J Med Internet Res 2024;26:e56810

DOI: 10.2196/56810

PMID: 39602215

PMCID: 11635319

Gaming-Based Tele-Exercise Program to Improve Physical Function in Frail Older Adults: A Pilot study

  • Tanvi Bhatt; 
  • Lakshmi Kannan; 
  • Upasana Sahu; 
  • Savitha Subramaniam; 
  • Neha Mehta; 
  • Tanjeev Kaur; 
  • Susan Hughes

ABSTRACT

Background:

Frailty leads to reduced physical activity which can cause social isolation. Both are related to increased risk of Alzheimer’s disease–related dementia. We have developed and piloted the design, usability, safety, and feasibility of a gaming-based cognitive-motor (CogXergaming) tele-exercise protocol in pre-frail older adults (OA).

Objective:

This randomized control trial tested preliminary effectiveness of the CogXergaming telehealth protocol for improving physical function.

Methods:

Community-dwelling, pre-frail OA were randomly assigned to CogXergaming (n=13) or a control group (n=14). The CogXergaming group received supervised tele-exercises in a gaming format for 6 weeks (3 sessions/week) comprising 18 sessions lasting 90 minutes each. Control group participants participated in A Matter of Balance (MOB), an 8-week, once-a-week structured 90-minute tele-session that has been shown, to reduce the fear of falling and increase physical activity. The pre-/post­ online assessment included dynamic balance control (Four Square Step Test [FSST]), falls efficacy (Activities-Specific Balance Confidence [ABC] scale), gait function (Tinetti Performance Oriented Mobility Assessment [POMA]), muscle strength (30-second chair stand test [30-CST]), and endurance (2-minute step in-place test).

Results:

We saw a significant time x group interaction for all the physical function measures (p<0.05) except endurance, with a significant improvement in these measures for the CogXergaming group (p<0.05) post training, compared to no change observed in the MOB group.

Conclusions:

These findings suggest that game-based tele-exercise protocols can be beneficial in improving physical function among community-dwelling, pre-frail OA. Clinical Trial: ClinicalTrials.gov NCT04534686


 Citation

Please cite as:

Bhatt T, Kannan L, Sahu U, Subramaniam S, Mehta N, Kaur T, Hughes S

Gaming-Based Tele-Exercise Program to Improve Physical Function in Frail Older Adults: Feasibility Randomized Controlled Trial

J Med Internet Res 2024;26:e56810

DOI: 10.2196/56810

PMID: 39602215

PMCID: 11635319

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