Accepted for/Published in: JMIR Human Factors
Date Submitted: Jan 12, 2024
Date Accepted: Jun 16, 2024
Older Adults Acceptance of a Virtual Reality Group Intervention in Nursing Homes: A Pre-Post Study under Naturalistic Conditions
ABSTRACT
Background:
Virtual Reality (VR) group activity provide a potential solution to address issues in related to inactivity and lack of meaningful activities among seniors in nursing home. Several models have explored the acceptance of VR among seniors from different perspectives. However, the impact of individual characteristics an acceptance of such new technologies is unknown.
Objective:
This study investigates the impact of individual characteristics, for example psychosocial capacities, on VR acceptance among seniors in nursing homes, along with their perceptions of VR after participating in a VR intervention
Methods:
In this longitudinal study conducted within naturalistic settings, we applied VR intervention pragmatically within nursing homes, involving 113 senior participants. These participants were categorized into two groups based on their naturalistic choice to join the intervention: a higher acceptance group (N = 90) and a lower acceptance group (N = 23). We conducted analyses to compare sociodemographic information, psychosocial capabilities, and attitudes toward the new technology between both groups. Additionally, we examined the participants' perceptions of VR.
Results:
The results show that those with lower acceptance for VR initially reported higher capacities in organizing daily activities, and stronger interpersonal relationships, compared to seniors with higher VR acceptance. Findings suggest that the VR group activity might hold limited significance for the latter group, but rather the chance to offer VR interventions to seniors with lower proactivity. Results confirm a positive correlation between openness to new technology and a favorable perception of VR. After the VR intervention, the perspective on VR remained notably high.
Conclusions:
This study investigates the acceptance of VR group events as meaningful activities for seniors in nursing home under naturalistic conditions. It closely simulates real-world scenarios and provides insights based on survival-like data. The results indicate that the Virtual Reality group intervention effectively addressed low proactivity and interpersonal relationship issues among seniors in nursing homes, aligning with the initial goals of our project. Seniors should be encouraged to experience VR in case possibilities are offered, potentially facilitated by care persons.
Citation
Per the author's request the PDF is not available.
Copyright
© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.