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Accepted for/Published in: JMIR Serious Games

Date Submitted: Aug 20, 2023
Date Accepted: Jun 14, 2024

The final, peer-reviewed published version of this preprint can be found here:

The Impact and Acceptance of Gamification by Learners in a Digital Literacy Course at the Undergraduate Level: Randomized Controlled Trial

Alnuaim A

The Impact and Acceptance of Gamification by Learners in a Digital Literacy Course at the Undergraduate Level: Randomized Controlled Trial

JMIR Serious Games 2024;12:e52017

DOI: 10.2196/52017

PMID: 39177662

PMCID: 11363743

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Per the author's request this version is not available.