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Accepted for/Published in: JMIR Cancer

Date Submitted: Dec 13, 2022
Date Accepted: Mar 9, 2023

The final, peer-reviewed published version of this preprint can be found here:

Effects of Active Video Games in Patients With Cancer: Systematic Review

Peyrachon R, Rébillard A

Effects of Active Video Games in Patients With Cancer: Systematic Review

JMIR Cancer 2023;9:e45037

DOI: 10.2196/45037

PMID: 37234028

PMCID: 10257106

The Effects of Active Video Games in Cancer Patients : A Systematic Review

  • Romane Peyrachon; 
  • Amélie Rébillard

ABSTRACT

Background:

Physical activity (PA) is now considered an adjuvant therapy in cancer treatment, nevertheless, multiple barriers could reduce PA engagement during treatment. Active Video Games (AVGs) lead to the achievement of mild to moderate PA and represent a promising tool for regular movement and exercise.

Objective:

This article aims to review the current literature and provide updated content on the physiological and psychological effects of AVG-based interventions in cancer patients undergoing treatment.

Methods:

Four electronic databases were investigated. Studies reporting on AVG interventions delivered to patients undergoing treatment were included. 19 articles (15 interventions) were identified for data extraction and quality assessment.

Results:

A total of 341 cancer patients participated in the studies (range of participants=3-70). Sessions were supervised in eight studies, and seven included home-based interventions. AVGs interventions improved Endurance, Quality of Life, Cancer-Related Fatigue and Self-Efficacy. Effects were mixed on Strength, Physical Function and Depression. AVGs did not affect Activity level, Body composition or Anxiety. Compared with standard physiotherapy, physiological effects were lower or similar, and psychological effects were higher or similar.

Conclusions:

Overall, our results suggested that AVGs can be recommended to patients undergoing cancer treatment, given the physiological and psychological benefits. Ideally, AVGs interventions should be proposed to remove barriers to standard exercise and be combined with resistance exercise to develop muscle mass and strength.


 Citation

Please cite as:

Peyrachon R, Rébillard A

Effects of Active Video Games in Patients With Cancer: Systematic Review

JMIR Cancer 2023;9:e45037

DOI: 10.2196/45037

PMID: 37234028

PMCID: 10257106

Per the author's request the PDF is not available.

© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.