Maintenance Notice

Due to necessary scheduled maintenance, the JMIR Publications website will be unavailable from Wednesday, July 01, 2020 at 8:00 PM to 10:00 PM EST. We apologize in advance for any inconvenience this may cause you.

Who will be affected?

Accepted for/Published in: JMIR Serious Games

Date Submitted: Oct 16, 2022
Date Accepted: Oct 24, 2023

The final, peer-reviewed published version of this preprint can be found here:

Electronic Interactive Games for Glycemic Control in Individuals With Diabetes: Systematic Review and Meta-Analysis

Yao WQ, Han YB, Liu P, Chen Y, Yan SZ, Yang L, Cheng YZ

Electronic Interactive Games for Glycemic Control in Individuals With Diabetes: Systematic Review and Meta-Analysis

JMIR Serious Games 2024;12:e43574

DOI: 10.2196/43574

PMID: 38345856

PMCID: 10897792

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Virtual Interactive Games for Glycemic Control in Individuals with Diabetes: A Systematic Review and Meta-analysis

  • Wen-Qi Yao; 
  • Yi-Bing Han; 
  • Peng Liu; 
  • Ying Chen; 
  • Shen-Zhe Yan; 
  • Li Yang; 
  • Yan-Zhen Cheng

ABSTRACT

Background:

Effective interventions are needed to address the diabetes epidemic. Virtual interactive games specific to physical activity are available, but it is unclear if these are effective at improving glycemic control in patients with diabetes.

Objective:

Explore the effects of virtual games-based interventions on glycemic control in patients with diabetes.

Methods:

Relevant studies that were published before 30 April 2022 were searched from five databases: PubMed, Embase, Wed of Science, Scopus and Cochrane Library. Eligibility criteria included prospective studies examining the relationship between virtual game with physical activities or diet education and glycemic control as the outcome.

Results:

Participants from 9 studies were included and quality assessed. Intervention group had improvement in HbA1c and fasting blood glucose, although analysis revealed no significant reduction in HbA1c (−0.09%, 95% CI −0.29 to 0.10), and fasting blood glucose (−0.94 mg/dl, 95%CI −9.34 to 7.46). But intervention group significantly increased their physical activity than individuals from control groups (SMD=0.84, 95%CI 0.30 to 1.38). Other outcomes, such as weight and blood lipids also have no significant improvement.

Conclusions:

Virtual games offered an advantage on glycemic control without reaching statistical significance. Virtual game is convenient for reminders and education. Higher-intensity exercise games may be considered as an adjuvant intervention to improve diabetes self-management care.


 Citation

Please cite as:

Yao WQ, Han YB, Liu P, Chen Y, Yan SZ, Yang L, Cheng YZ

Electronic Interactive Games for Glycemic Control in Individuals With Diabetes: Systematic Review and Meta-Analysis

JMIR Serious Games 2024;12:e43574

DOI: 10.2196/43574

PMID: 38345856

PMCID: 10897792

Download PDF


Request queued. Please wait while the file is being generated. It may take some time.

© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.