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Accepted for/Published in: JMIR Serious Games

Date Submitted: Oct 3, 2022
Date Accepted: Nov 6, 2023

The final, peer-reviewed published version of this preprint can be found here:

Effectiveness of a Game-Based Mobile App for Educating Intensive Critical Care Specialist Nurses in Extracorporeal Membrane Oxygenation Pipeline Preflushing: Quasi-Experimental Trial

Wang Z, Gu R, Wang J, Gai Y, Lin H, Zhang Y, Li Q, Sun T, Wei L

Effectiveness of a Game-Based Mobile App for Educating Intensive Critical Care Specialist Nurses in Extracorporeal Membrane Oxygenation Pipeline Preflushing: Quasi-Experimental Trial

JMIR Serious Games 2023;11:e43181

DOI: 10.2196/43181

PMID: 38062643

PMCID: 10723763

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Effectiveness of a game-based mobile application in educating intensive critical care specialist nurses on ECMO pipeline preflushing: a quasi-experimental trial

  • Zihan Wang; 
  • Ruting Gu; 
  • Jingyuan Wang; 
  • Yubiao Gai; 
  • Hui Lin; 
  • Yan Zhang; 
  • Qianqian Li; 
  • Tong Sun; 
  • Lili Wei

ABSTRACT

Background:

In the context of training specialist nurses and nursing education, a game-based mobile application is used as a simulation to teach intensive critical care specialist nurses the knowledge and skills of ECMO pipeline preflushing.

Objective:

This study aimed to evaluate the effectiveness of a game-based mobile application for ECMO pipeline preflushing for intensive critical care specialist nurses.

Methods:

A total of 86 intensive care specialist nurses who were learning ECMO for the first time were included in this study. The nurses were divided into two groups: a control group (n = 43) and an experimental group (n = 43). All participants received three days of intensive training. During the following week, participants in the experimental group used a game-based mobile application for simulation exercises; the control group received no additional intervention. All participants took a theoretical test and a test of skill operation at the beginning and one week later. At the same time, we observed the learning curve of the experimental group of ECMO pipeline preflushing skills.

Results:

The final theoretical test scores and skill operation test scores of the nurses in the experimental group and the control group were significantly higher than those in the initial test (p<0.001). The final theoretical test scores and the final skill operation test scores of the intensive critical care specialist nurses in the experimental group were higher than the average scores of the control group nurses (p<0.001, p<0.001). The analysis of the learning curve showed that the experimental group needed an average of 17 repetitive exercises to master the skills.

Conclusions:

Findings from this study support use a game-based mobile application as a supplemental tool for teaching specialist nurses in clinical skills.


 Citation

Please cite as:

Wang Z, Gu R, Wang J, Gai Y, Lin H, Zhang Y, Li Q, Sun T, Wei L

Effectiveness of a Game-Based Mobile App for Educating Intensive Critical Care Specialist Nurses in Extracorporeal Membrane Oxygenation Pipeline Preflushing: Quasi-Experimental Trial

JMIR Serious Games 2023;11:e43181

DOI: 10.2196/43181

PMID: 38062643

PMCID: 10723763

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