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Accepted for/Published in: JMIR Serious Games

Date Submitted: Aug 23, 2022
Date Accepted: Aug 8, 2023

The final, peer-reviewed published version of this preprint can be found here:

Using Augmented Reality Toward Improving Social Skills: Scoping Review

Mittmann G, Zehetner V, Hoehl S, Schrank B, Barnard A, Woodcock K

Using Augmented Reality Toward Improving Social Skills: Scoping Review

JMIR Serious Games 2023;11:e42117

DOI: 10.2196/42117

PMID: 37728971

PMCID: 10551788

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

The Use of Augmented Reality to Teach Social Skills: A Systematic Scoping Review

  • Gloria Mittmann; 
  • Vanessa Zehetner; 
  • Stefanie Hoehl; 
  • Beate Schrank; 
  • Adam Barnard; 
  • Kate Woodcock

ABSTRACT

Background:

Augmented Reality (AR) has emerged as a promising technology in educational settings, especially for teaching science. However, apart from applications aimed at the autism spectrum disorder (ASD) population, AR’s potential in social-emotional learning receives less attention.

Objective:

This systematic scoping review aims to map the range and characteristics of AR applications that teach social skills.

Methods:

Two independent researchers screened 2748 records derived from three databases–PubMed, IEEE Explore and ACM Guide to Computing Literature.

Results:

Seventeen records met the inclusion criteria. Ten describe applications for autistic children, primarily teaching about reading emotions in facial expressions. Seven describe applications for a general population, targeting both children and adults, with a diverse range of teaching goals. The methodological quality of evaluation studies was found to be weak.

Conclusions:

The majority of applications are designed to be used alone, even though AR is well-suited to facilitating real-world interactions during a digital experience, including interactions with other people. Future AR applications could therefore endorse social skills in a general population in more complex group settings.


 Citation

Please cite as:

Mittmann G, Zehetner V, Hoehl S, Schrank B, Barnard A, Woodcock K

Using Augmented Reality Toward Improving Social Skills: Scoping Review

JMIR Serious Games 2023;11:e42117

DOI: 10.2196/42117

PMID: 37728971

PMCID: 10551788

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