Accepted for/Published in: JMIR Human Factors
Date Submitted: Jul 9, 2022
Date Accepted: Feb 26, 2023
Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.
Designing Meaningful Virtual Natural Environments for Older Adults: A Mixed Methods Study
ABSTRACT
Background:
Spending time in natural environments is beneficial for human health, but many older adults have limited or no access to natural environments. Virtual reality technology may be a means to facilitate nature experiences, and so there is a need for knowledge of how to design virtual restorative natural environments for older adults.
Objective:
The aim of this study was to investigate older adults’ preferences and ideas, and thus aid the design of virtual natural environments for older adults.
Methods:
We invited older adults to an iterative process to design such an environment, using think-aloud protocols, qualitative content analysis and established questionnaires targeting usability, affective aspects, and side effects. These data guided design decisions for incremental implementations of a prototype.
Results:
The iterative design process resulted in a prototype featuring many of the participants’ ideas and preferences, including an effective seated locomotion technique, animals, traces of human activity, a boat ride, and apple picking. These implementations were well received by the participants, and the seated locomotion technique was considered intuitive. The questionnaire results showed high scores in terms of usability and affective aspects, and negligible side effects. In-depth analysis of the think-aloud sessions resulted in a model of how the meaningfulness of a virtual natural environment form in interplay with relatedness, perceived realness, and interactivity.
Conclusions:
Designers should consider both the larger and smaller scale as well as both active and passive usage, and should offer environments, activities, and a degree of realism that users can relate to. A virtual natural environment should provide a diversity of content and activities to accommodate the heterogeneity in older adults’ preferences. Seated locomotion techniques such as the one designed during this study can be an accessible means of travel in virtual environments. The results provide both applicable advice and a broader understanding of older adults’ preferences and may contribute to the development of a framework for designing virtual natural environments for older adults.
Citation
Request queued. Please wait while the file is being generated. It may take some time.
Copyright
© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.