Maintenance Notice

Due to necessary scheduled maintenance, the JMIR Publications website will be unavailable from Wednesday, July 01, 2020 at 8:00 PM to 10:00 PM EST. We apologize in advance for any inconvenience this may cause you.

Who will be affected?

Accepted for/Published in: JMIR Serious Games

Date Submitted: Dec 1, 2021
Open Peer Review Period: Nov 29, 2021 - Jan 24, 2022
Date Accepted: Mar 25, 2022
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

Impact of Visual Game-Like Features on Cognitive Performance in a Virtual Reality Working Memory Task: Within-Subjects Experiment

Redlinger E, Glas B, Rong Y

Impact of Visual Game-Like Features on Cognitive Performance in a Virtual Reality Working Memory Task: Within-Subjects Experiment

JMIR Serious Games 2022;10(2):e35295

DOI: 10.2196/35295

PMID: 35482373

PMCID: 9100375

Impact of Visual Game-like Features on Cognitive Performance in a Visual Working Memory Task

  • Eric Redlinger; 
  • Bernhard Glas; 
  • Yang Rong

ABSTRACT

Background:

Gamification studies generally gather many game-like elements together into a single experimental condition, rather than assessing elements separately. In addition, while gamified cognitive training and other forms of mental fitness are beginning to appear in VR app stores, the impact of VR-oriented visual game features is still poorly understood.

Objective:

The objective of our study was to separately examine the impact of two specific visual game adaptations commonly found in VR environments. Motivational elements including realtime performance feedback and scoreboards were also examined as a separate experimental condition.

Methods:

Using an HMD, subjects perfected a visual memory task in each of three game-like adaptations, as well as an unmodified task, using both EEG and task performance outcomes.

Results:

The performance data showed that none of the visual adaptations had a significant effect on task performance. EEG outcomes revealed some slightly significant effects, but only in areas more commonly associated with visual processing, rather than task-dependent cognitive load. They may therefore only reflect cognitive changes at the perceptual level.

Conclusions:

Overall, the data suggests that the addition of visual game-like features to simple cognitive tasks does not appear to significantly impact performance or task-dependent cognitive load.


 Citation

Please cite as:

Redlinger E, Glas B, Rong Y

Impact of Visual Game-Like Features on Cognitive Performance in a Virtual Reality Working Memory Task: Within-Subjects Experiment

JMIR Serious Games 2022;10(2):e35295

DOI: 10.2196/35295

PMID: 35482373

PMCID: 9100375

Download PDF


Request queued. Please wait while the file is being generated. It may take some time.

© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.