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Accepted for/Published in: JMIR Serious Games

Date Submitted: Nov 15, 2021
Open Peer Review Period: Nov 15, 2021 - Nov 17, 2021
Date Accepted: Nov 17, 2021
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

Correction: Feasibility of Virtual Reality Audiological Testing: Prospective Study

Moon IJ, Seol HY, Kang S, Lim J, Hong SH

Correction: Feasibility of Virtual Reality Audiological Testing: Prospective Study

JMIR Serious Games 2021;9(4):e34994

DOI: 10.2196/34994

PMID: 34889762

PMCID: 8663662

Metadata Correction: Feasibility of Virtual Reality Audiological Testing: Prospective Study

  • Il Joon Moon; 
  • Hye Yoon Seol; 
  • Soojin Kang; 
  • Jihyun Lim; 
  • Sung Hwa Hong

ABSTRACT

It has been noted in the literature that there is a gap between clinical assessment and real-world performance. Real-world conversations entail visual and audio information, yet there are not any audiological assessment tools that include visual information. Virtual reality (VR) technology has been applied to various areas, including audiology. However, the use of VR in speech-in-noise perception has not yet been investigated. The purpose of this study was to investigate the impact of virtual space (VS) on speech performance and its feasibility to be used as a speech test instrument. We hypothesized that individuals’ ability to recognize speech would improve when visual cues were provided. A total of 30 individuals with normal hearing and 25 individuals with hearing loss completed pure-tone audiometry and the Korean version of the Hearing in Noise Test (K-HINT) under three conditions—conventional K-HINT (cK-HINT), VS on PC (VSPC), and VS head-mounted display (VSHMD)—at –10 dB, –5 dB, 0 dB, and +5 dB signal-to-noise ratios (SNRs). Participants listened to target speech and repeated it back to the tester for all conditions. Hearing aid users in the hearing loss group completed testing under unaided and aided conditions. A questionnaire was administered after testing to gather subjective opinions on the headset, the VSHMD condition, and test preference. Provision of visual information had a significant impact on speech performance between the normal hearing and hearing impaired groups. The Mann-Whitney U test showed statistical significance (P<.05) between the two groups under all test conditions. Hearing aid use led to better integration of audio and visual cues. Statistical significance through the Mann-Whitney U test was observed for –5 dB (P=.04) and 0 dB (P=.02) SNRs under the cK-HINT condition, as well as for –10 dB (P=.007) and 0 dB (P=.04) SNRs under the VSPC condition, between hearing aid and non–hearing aid users. Participants reported positive responses across almost all items on the questionnaire except for the weight of the headset. Participants preferred a test method with visual imagery, but found the headset to be heavy. Findings are in line with previous literature that showed that visual cues were beneficial for communication. This is the first study to include hearing aid users with a more naturalistic stimulus and a relatively simple test environment, suggesting the feasibility of VR audiological testing in clinical practice.


 Citation

Please cite as:

Moon IJ, Seol HY, Kang S, Lim J, Hong SH

Correction: Feasibility of Virtual Reality Audiological Testing: Prospective Study

JMIR Serious Games 2021;9(4):e34994

DOI: 10.2196/34994

PMID: 34889762

PMCID: 8663662

Per the author's request the PDF is not available.

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