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Accepted for/Published in: JMIR Serious Games

Date Submitted: Oct 20, 2021
Open Peer Review Period: Oct 19, 2021 - Oct 27, 2021
Date Accepted: Feb 3, 2022
Date Submitted to PubMed: Feb 6, 2022
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

Using Virtual Reality to Improve Classroom Behavior in People With Down Syndrome: Within-Subjects Experimental Design

Michalski SC, Szpak A, Ellison C, Cornish R, Loetscher T

Using Virtual Reality to Improve Classroom Behavior in People With Down Syndrome: Within-Subjects Experimental Design

JMIR Serious Games 2022;10(2):e34373

DOI: 10.2196/34373

PMID: 35124567

PMCID: 9030893

Using virtual reality to improve classroom behaviour in people with Down syndrome: An experimental study

  • Stefan Carlo Michalski; 
  • Ancret Szpak; 
  • Caroline Ellison; 
  • Rowena Cornish; 
  • Tobias Loetscher

ABSTRACT

Background:

People with Down syndrome often encounter significant challenges in learning settings. Expressive and creative activities may be an effective way to improve the behaviour of people with Down syndrome in learning settings. Immersive and interactive technologies, such as virtual reality (VR), are often used to provide rich visual experiences that elicit feelings of presence and immersion in a user.

Objective:

The aim of this study was to investigate the feasibility of VR exposure for people with Down syndrome in learning settings.

Methods:

To address this aim, we explored the effect of a brief VR drawing experience to conventional drawing on subsequent behaviour in 16 participants.

Results:

Large positive effects were found for VR drawing (t15=5.02; P<.001) and conventional drawing (t15=3.72; P=.002) to improve subsequent behaviour in a learning setting. Irrespective of the intervention, the participant’s mood, attention, and overall behaviour significantly improved. No significant differences were found between interventions (t15=-0.648; P=0.527).

Conclusions:

This study’s results are encouraging for researchers and educators interested in using VR for people with Down syndrome as VR was found to be highly feasible. Recommendations are made for researchers and educators interested in providing VR experiences for people with Down syndrome.


 Citation

Please cite as:

Michalski SC, Szpak A, Ellison C, Cornish R, Loetscher T

Using Virtual Reality to Improve Classroom Behavior in People With Down Syndrome: Within-Subjects Experimental Design

JMIR Serious Games 2022;10(2):e34373

DOI: 10.2196/34373

PMID: 35124567

PMCID: 9030893

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© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.