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Accepted for/Published in: JMIR Research Protocols

Date Submitted: Sep 4, 2021
Date Accepted: Dec 24, 2021

The final, peer-reviewed published version of this preprint can be found here:

Investigating Adolescents’ Video Gaming and Gambling Activities, and Their Relationship With Behavioral, Emotional, and Social Difficulties: Protocol for a Multi-Informant Study

Cena L, Rota M, Trainini A, Zecca S, Bonetti Zappa S, Tralli N, Stefana A

Investigating Adolescents’ Video Gaming and Gambling Activities, and Their Relationship With Behavioral, Emotional, and Social Difficulties: Protocol for a Multi-Informant Study

JMIR Res Protoc 2022;11(2):e33376

DOI: 10.2196/33376

PMID: 35212638

PMCID: 8917431

Investigating adolescents’ video gaming and gambling activities, and their relationship with behavioural, emotional and social difficulties: a study protocol

  • Loredana Cena; 
  • Matteo Rota; 
  • Alice Trainini; 
  • Sara Zecca; 
  • Sofia Bonetti Zappa; 
  • Nella Tralli; 
  • Alberto Stefana

ABSTRACT

Background:

Growing empirical evidence suggests that adolescents have a relatively greater propensity to develop problematic video gaming and/or gambling habits.

Objective:

The main objective of this study are to estimate the prevalence of potential pathological gambling and video game use among adolescent students and to evaluate their risk factors.

Methods:

This is a cross-sectional multi-informant study based on an online survey. It will include a sample of adolescents attending secondary schools located in Brescia, northern Italy, their schoolteachers and parents. The survey includes extensive data on adolescents’ (a) demographic, social, economic, and environmental characteristics; (b) behavioural, emotional, and social problems and adaptive functioning; (c) emotional and social loneliness; (d) perception of the reasons to use social networks; (e) video game habits and pathological use of video gaming; (f) gambling behaviours.

Results:

This protocol was approved by the Institutional Ethics Board of the Spedali Civili of Brescia (Italy). We expect to collect data from ≥793 adolescent students, as determined by our sample size calculation.

Conclusions:

This multisite project will make a substantial contribution to (a) the implementation of a system for identifying pathological gambling and pathological video game use among adolescents, allowing for interventions aimed at improving adolescents’ financial, emotional and social wellbeing, and (b) the identification of distinct profiles of gamblers and pathological video-gamers that will contribute to setting up effective targeted prevention measures. Understanding the causes and impact of gambling and pathological video-gaming on adolescents is a public health issue. Clinical Trial: NA


 Citation

Please cite as:

Cena L, Rota M, Trainini A, Zecca S, Bonetti Zappa S, Tralli N, Stefana A

Investigating Adolescents’ Video Gaming and Gambling Activities, and Their Relationship With Behavioral, Emotional, and Social Difficulties: Protocol for a Multi-Informant Study

JMIR Res Protoc 2022;11(2):e33376

DOI: 10.2196/33376

PMID: 35212638

PMCID: 8917431

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