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Accepted for/Published in: JMIR Serious Games

Date Submitted: Aug 7, 2021
Open Peer Review Period: Aug 7, 2021 - Aug 13, 2021
Date Accepted: Sep 24, 2021
Date Submitted to PubMed: Dec 2, 2021
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

Virtual Reality in Health Care: Bibliometric Analysis

Pawassar CM, Tiberius V

Virtual Reality in Health Care: Bibliometric Analysis

JMIR Serious Games 2021;9(4):e32721

DOI: 10.2196/32721

PMID: 34855606

PMCID: 8686483

Virtual Reality in healthcare: A bibliometric analysis

  • Christian Matthias Pawassar; 
  • Victor Tiberius

ABSTRACT

Background:

Research on the application of Virtual Reality technology to the healthcare sector has grown rapidly, leading to a large research field difficult to oversee.

Objective:

We provide an overview of the annual publication numbers and the most productive and influential countries, journals, and authors, as well as the most used, most co-occurring, and most recent keywords.

Methods:

Based on a dataset of 356 publicatons and 20,363 citations derived from the Web of Sci-ence, we conducted a bibliometric analysis using Bibexcel, HistCite, and VOSViewer.

Results:

The strongest growth of publications occurred in 2020, accounting for 29.49% of all publi-cations so far. The most productice countries are the USA, the UK, and Spain; the most influential countries are the USA, Canada, and the UK. The most productive journals are JMIR, JMIR Serious Games, and Games for Health Journal; the most influential journals are Patient Education and Counselling, Medical Education, and Quality of Life Research. The most productive authors are G. Riva, L. Del Piccolo, and D. C. Schwebel; the most in-fluential authors are A. Finset, L. del Piccolo, and H. Eide. The most occurring noun key-words besides Virtual and Reality are Training, Trial, and Patients. The most relevant re-search themes are communication, education, and novel treatments; the most recent re-search trends are fitness and exergames.

Conclusions:

The analysis shows that the field has left its infant state and advances its specialization, with a clear focus on patient usability.


 Citation

Please cite as:

Pawassar CM, Tiberius V

Virtual Reality in Health Care: Bibliometric Analysis

JMIR Serious Games 2021;9(4):e32721

DOI: 10.2196/32721

PMID: 34855606

PMCID: 8686483

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© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.