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Accepted for/Published in: JMIR Serious Games

Date Submitted: Feb 22, 2021
Date Accepted: Sep 9, 2021
Date Submitted to PubMed: Dec 1, 2021

The final, peer-reviewed published version of this preprint can be found here:

Relationship Between Illness Representations and Symptoms of Internet Gaming Disorder Among Young People: Cross-Lagged Model

Yang X, Wong KM, She R, Zhao C, Xu H, Tu X, Lai X, Zhang G

Relationship Between Illness Representations and Symptoms of Internet Gaming Disorder Among Young People: Cross-Lagged Model

JMIR Serious Games 2021;9(4):e28117

DOI: 10.2196/28117

PMID: 34851298

PMCID: 8672285

The relationship between illness representations and symptoms of internet gaming disorder among young people: A cross-lagged model

  • Xue Yang; 
  • Kei Man Wong; 
  • Rui She; 
  • Chengjia Zhao; 
  • Huihui Xu; 
  • Xiaolian Tu; 
  • Xinyi Lai; 
  • Guohua Zhang

ABSTRACT

Background:

The Common-Sense Model of illness suggests that mental representations of health threats may affect behavioral reactions to them. Little is known about how youth perceive the newly defined Internet gaming disorder (IGD).

Objective:

This study aims to investigate illness representations of IGD and its associations with IGD in college students.

Methods:

A one-year longitudinal study was conducted with a convenience sample of Chinese college students (N=591, 57.9% females).

Results:

10.1% and 9.1% of the participants were classified as having probable IGD at baseline (T1) and follow-up (T2). The correlations between some dimensions of illness representations regarding IGD (i.e., consequence, timeline, personal control, treatment control, and concern) at T1 and IGD at T2 and between IGD at T1 and the dimensions of illness reorientations at T2 (i.e., consequence, timeline, personal control, and emotional response) were statistically significant. The cross-lagged model fit the data well, χ2=1.14, df=2, CFI=.99, RMSEA=.01, and showed that IGD at T1 was positively associated with consequences and timeline and negatively associated with personal control at T2.

Conclusions:

Such perceptions can be used to guide the development of educational programs and psychological interventions to reduce the over-pessimistic perceptions about IGD and the self among gamers.


 Citation

Please cite as:

Yang X, Wong KM, She R, Zhao C, Xu H, Tu X, Lai X, Zhang G

Relationship Between Illness Representations and Symptoms of Internet Gaming Disorder Among Young People: Cross-Lagged Model

JMIR Serious Games 2021;9(4):e28117

DOI: 10.2196/28117

PMID: 34851298

PMCID: 8672285

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