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Accepted for/Published in: Journal of Medical Internet Research

Date Submitted: Jul 31, 2020
Date Accepted: Sep 15, 2020

The final, peer-reviewed published version of this preprint can be found here:

Effectiveness of a Participatory and Interactive Virtual Reality Intervention in Patients With Social Anxiety Disorder: Longitudinal Questionnaire Study

Kim HJ, Lee S, Jung D, Hur JW, Lee HJ, Lee S, Kim GJ, Cho CY, Choi S, Lee SM, Cho CH

Effectiveness of a Participatory and Interactive Virtual Reality Intervention in Patients With Social Anxiety Disorder: Longitudinal Questionnaire Study

J Med Internet Res 2020;22(10):e23024

DOI: 10.2196/23024

PMID: 33021481

PMCID: 7576535

Effectiveness of a Participatory and Interactive Virtual Reality Intervention in Patients With Social Anxiety Disorder: A Longitudinal Questionnaire Study

  • Hyun-Jin Kim; 
  • Seulki Lee; 
  • Dooyoung Jung; 
  • Ji-Won Hur; 
  • Heon-Jeong Lee; 
  • Sungkil Lee; 
  • Gerard J. Kim; 
  • Chung-Yean Cho; 
  • Seungmoon Choi; 
  • Seung-Moo Lee; 
  • Chul-Hyun Cho

ABSTRACT

Background:

Social anxiety disorder (SAD) is characterized by excessive fear of negative evaluation and humiliation in social interactions and situations. Virtual reality (VR) treatment is a promising intervention option for SAD.

Objective:

The purpose of this study was to create a participatory and interactive VR intervention for SAD. Treatment progress, including the severity of symptoms and the cognitive and emotional aspects of SAD, was analyzed to evaluate the effectiveness of the intervention.

Methods:

In total, 32 individuals with SAD and 34 healthy control participants were enrolled in the study through advertisements for online bulletin boards at universities. A VR intervention was designed consisting of three stages (introduction, core, and finishing) and three difficulty levels (easy, medium, and hard) that could be selected by the participants. The core stage was the exposure intervention in which participants engaged in social situations. The effectiveness of treatment was assessed through Beck Anxiety inventory (BAI), State‐Trait Anxiety Inventory (STAI), Internalized Shame Scale (ISS), Post-Event Rumination Scale (PERS), Social Phobia Scale (SPS), Social Interaction Anxiety Scale (SIAS), Brief-Fear of Negative Evaluation Scale (BFNE), and Liebowitz Social Anxiety Scale (LSAS).

Results:

In the SAD group, scores on the BAI (F=4.616, P=.009), STAI-Trait (F =4.670, P=.004), ISS (F =6.924, P=.001), PERS-negative (F =1.008, P<.001), SPS (F =8.456, P<.001), BFNE (F =6.117, P=.004), KSAD (F =13.259, P<.001), and LSAS (F =4.103, P=.009) significantly improved over the treatment process. Compared to the HC group before treatment, the SAD group showed significant higher scores on all scales(P<.001), and these significant differences persisted even after treatment(P<.001).

Conclusions:

These findings indicated that a participatory and interactive VR intervention had a significant effect on alleviation of the clinical symptoms of SAD, confirming the usefulness of VR for the treatment of SAD. VR treatment is expected to be one of various beneficial therapeutic approaches in the future. Clinical Trial: CRIS Registration Number-KCT0003854


 Citation

Please cite as:

Kim HJ, Lee S, Jung D, Hur JW, Lee HJ, Lee S, Kim GJ, Cho CY, Choi S, Lee SM, Cho CH

Effectiveness of a Participatory and Interactive Virtual Reality Intervention in Patients With Social Anxiety Disorder: Longitudinal Questionnaire Study

J Med Internet Res 2020;22(10):e23024

DOI: 10.2196/23024

PMID: 33021481

PMCID: 7576535

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