Accepted for/Published in: JMIR Rehabilitation and Assistive Technologies
Date Submitted: Jul 17, 2020
Date Accepted: Oct 29, 2020
Virtual Reality in Pain Rehabilitation: A feasibility pilot in youth with chronic pain
ABSTRACT
Background:
In the field of pain, virtual reality (VR) technology has been increasingly common in the context of procedural pain management. As an interactive technology tool, VR has the potential to be extended beyond acute pain management to chronic pain rehabilitation with a focus on increasing engagement with painful or avoided movements.
Objective:
We outline the development and initial implementation of a pain rehabilitation virtual reality (PRVR) intervention to enhance function in youth with chronic pain.
Methods:
We present the development, acceptability, feasibility and utility of an innovative PRVR program for pediatric pain rehabilitation to facilitate increased upper and lower extremity engagement, entitled Fruity Feet. The development team was an interdisciplinary group of pediatric experts, including physical therapists, occupational therapists, pain psychologists, anesthesiologists, pain researchers, and a VR software developer. We used a four-phase iterative development process that engaged clinicians, parents, and patients via interviews and standardized questionnaires.
Results:
The current study included 17 pediatric patients (13 female, 4 male) enrolled in an intensive interdisciplinary pain treatment (IIPT) program, with mean age 13.24 (range 7-17), completing a total of 63 VR sessions. Overall reports of presence were high, suggestive of a high level of immersion. Among those with multi-session data (n=8), reports of pain, fear, avoidance, and functional limitations significantly decreased. Qualitative analysis revealed: 1) a positive experience with VR (e.g., enjoyed VR, would like to utilize the VR program again, felt VR was a helpful tool), 2) feeling distracted from pain while engaged in VR, 3) greater perceived mobility, and 4) fewer clinician observed pain behaviors during VR. Movement data supports the targeted impact of the Fruity Feet compared to other available VR programs.
Conclusions:
The iterative development process yielded a highly engaging and feasible PRVR program based on qualitative feedback, questionnaires, and movement data. We discuss next steps for the refinement, implementation, and assessment of impact of VR in chronic pain rehabilitation. Virtual reality holds great promise as a tool to facilitate therapeutic gains in chronic pain rehabilitation in a manner that is highly reinforcing and fun.
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Copyright
© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.