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Patel D, Hawkins J, Chehab LZ, Martin-Tuite P, Feler J, Tan A, Alpers B, Pink S, Wang J, Freise J, Kim P, Peabody C, Bowditch J, Williams ER, Sammann A
Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial
Blood, Sweat and Tears: Tutorial for Developing 360-Degree Video Virtual Reality Trauma Training Experiences
Devika Patel;
Jessica Hawkins;
Lara Zena Chehab;
Patrick Martin-Tuite;
Joshua Feler;
Amy Tan;
Benjamin Alpers;
Sophia Pink;
Jerome Wang;
Jonathan Freise;
Phillip Kim;
Christopher Peabody;
John Bowditch;
Eric R Williams;
Amanda Sammann
ABSTRACT
Historically, medical trainees were educated in the hospital on real patients. Over the last decade, there has been a shift to practicing skills through simulations with mannequins or patient actors. Virtual Reality (VR), and in particular, the use of 360-degree video and audio (cineVR), is the next-generation advance in medical simulation that has novel applications to augment clinical skill practice, empathy-building and team training. In this paper, we describe methods to design and develop a cineVR medical education curriculum for trauma care training using real patient care scenarios at an urban, safety-net hospital and Level 1 trauma center. The purpose of this publication is to detail the process of finding a cineVR production partner; choosing the camera perspectives; maintaining patient, provider and staff privacy; ensuring data security; executing the cineVR production process; and building the curriculum.
Citation
Please cite as:
Patel D, Hawkins J, Chehab LZ, Martin-Tuite P, Feler J, Tan A, Alpers B, Pink S, Wang J, Freise J, Kim P, Peabody C, Bowditch J, Williams ER, Sammann A
Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial