Maintenance Notice

Due to necessary scheduled maintenance, the JMIR Publications website will be unavailable from Wednesday, July 01, 2020 at 8:00 PM to 10:00 PM EST. We apologize in advance for any inconvenience this may cause you.

Who will be affected?

Accepted for/Published in: Journal of Medical Internet Research

Date Submitted: May 26, 2020
Date Accepted: Oct 28, 2020

The final, peer-reviewed published version of this preprint can be found here:

Acceptance of a Virtual Reality Headset Designed for Fall Prevention in Older Adults: Questionnaire Study

Mascret N, Delbes L, Voron A, Temprado JJ, Montagne G

Acceptance of a Virtual Reality Headset Designed for Fall Prevention in Older Adults: Questionnaire Study

J Med Internet Res 2020;22(12):e20691

DOI: 10.2196/20691

PMID: 33315019

PMCID: 7769685

Acceptance of a Virtual Reality Headset Intended for Fall Prevention in Older Adults

  • Nicolas Mascret; 
  • Lisa Delbes; 
  • AmĂ©lie Voron; 
  • Jean-Jacques Temprado; 
  • Gilles Montagne

ABSTRACT

Background:

Falls are a common phenomenon among people aged 65 and over and affect older adults’ health, quality of life, and autonomy. Technology-based intervention programs are designed to prevent fall occurrence and their effectiveness often surpasses that of more conventional programs. But to be effective, these programs must first be accepted by seniors.

Objective:

Based on the Technology Acceptance Model, the aim of the study was to examine the acceptability among older adults (i.e., before a first use) of a virtual reality headset (VRH) used in an intervention program designed to prevent falls.

Methods:

A sample of 271 French older adults (Mage = 73.69 years, SD = 6.37) voluntarily and anonymously filled out the questionnaire containing the focal constructs (perceived usefulness, perceived enjoyment, perceived ease of use, intention to use, fall-related self-efficacy, self-avoidance goals) adapted to the VRH designed to prevent falls.

Results:

The results of the structural equation modeling mainly showed that intention to use this VRH was positively predicted by perceived usefulness, perceived enjoyment, and perceived ease of use. Perceived usefulness of this VRH was also negatively predicted by fall-related self-efficacy (i.e., the perceived level of confidence of an individual when performing daily activities without falling) and positively predicted by self-avoidance goals (i.e., having a physical activity to avoid physical regression).

Conclusions:

A better understanding of acceptability among older adults of this VRH prior to its first use may increase the effectiveness of intervention programs designed to prevent falls and using this kind of device.


 Citation

Please cite as:

Mascret N, Delbes L, Voron A, Temprado JJ, Montagne G

Acceptance of a Virtual Reality Headset Designed for Fall Prevention in Older Adults: Questionnaire Study

J Med Internet Res 2020;22(12):e20691

DOI: 10.2196/20691

PMID: 33315019

PMCID: 7769685

Download PDF


Request queued. Please wait while the file is being generated. It may take some time.

© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.