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Accepted for/Published in: JMIR Serious Games

Date Submitted: Nov 6, 2019
Date Accepted: Apr 24, 2020
Date Submitted to PubMed: May 24, 2020

The final, peer-reviewed published version of this preprint can be found here:

Virtual Reality–Based Executive Function Rehabilitation System for Children With Traumatic Brain Injury: Design and Usability Study

Shen J, Xiang H, Luna J, Grishchenko A, Patterson J, Strouse RV, Roland M, Lundine JP, Koterba CH, Lever KD, Groner JI, Huang Y, Lin EJD

Virtual Reality–Based Executive Function Rehabilitation System for Children With Traumatic Brain Injury: Design and Usability Study

JMIR Serious Games 2020;8(3):e16947

DOI: 10.2196/16947

PMID: 32447275

PMCID: 7479584

Designing a Virtual Reality-based Executive Function Rehabilitation System for Children with Traumatic Brain Injuries

  • Jiabin Shen; 
  • Henry Xiang; 
  • John Luna; 
  • Alice Grishchenko; 
  • Jeremy Patterson; 
  • Robert V. Strouse; 
  • Maxwell Roland; 
  • Jennifer P. Lundine; 
  • Christine H. Koterba; 
  • Kimberly D. Lever; 
  • Jonathan I. Groner; 
  • Yungui Huang; 
  • En-Ju Deborah Lin

ABSTRACT

Background:

Traumatic brain injuries (TBI) pose a significant threat to the health of children. Cognitive rehabilitation for pediatric TBI has the potential to improve quality of life following the injury. Virtual reality (VR) has the promise to provide enriched cognitive training in a life-like but safe environment. However, existing VR applications for pediatric TBI have primarily focused on physical rehabilitation.

Objective:

To design and develop an integrative hardware and software VR system to provide cognitive rehabilitation for children with TBI, particularly in three core executive functions: inhibitory control, working memory, and cognitive flexibility.

Methods:

The training system was developed by an interdisciplinary team with expertise in best practices of VR design, developmental psychology, and pediatric TBI rehabilitation. Pilot usability testing of this novel system was conducted among 10 healthy children and 4 children with TBI.

Results:

The Virtual Reality-based Interactive Cognitive Training (VICT) system was developed to provide assistive training on core executive functions following pediatric TBI. Pilot usability testing showed adequate user satisfaction ratings for both the hardware and software components of the VICT system.

Conclusions:

This project designed and tested a novel virtual reality-based system for executive function rehabilitation that is specifically adapted to children following TBI. Clinical Trial: N/A


 Citation

Please cite as:

Shen J, Xiang H, Luna J, Grishchenko A, Patterson J, Strouse RV, Roland M, Lundine JP, Koterba CH, Lever KD, Groner JI, Huang Y, Lin EJD

Virtual Reality–Based Executive Function Rehabilitation System for Children With Traumatic Brain Injury: Design and Usability Study

JMIR Serious Games 2020;8(3):e16947

DOI: 10.2196/16947

PMID: 32447275

PMCID: 7479584

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