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Accepted for/Published in: JMIR Serious Games

Date Submitted: May 2, 2019
Date Accepted: Dec 16, 2019

The final, peer-reviewed published version of this preprint can be found here:

Design Strategies for Virtual Reality Interventions for Managing Pain and Anxiety in Children and Adolescents: Scoping Review

Ahmadpour N, Keep M, Janssen A, Rouf AS, Marthick M

Design Strategies for Virtual Reality Interventions for Managing Pain and Anxiety in Children and Adolescents: Scoping Review

JMIR Serious Games 2020;8(1):e14565

DOI: 10.2196/14565

PMID: 32012042

PMCID: 7055787

Design strategies for virtual reality interventions for managing pain and anxiety in children and adolescents: A scoping review

  • Naseem Ahmadpour; 
  • Melanie Keep; 
  • Anna Janssen; 
  • Anika Saiyara Rouf; 
  • Michael Marthick

ABSTRACT

Background:

Virtual Reality (VR) technology has been explored in the health sector as a novel tool for supporting treatment side effects, including managing pain and anxiety. VR has recently become more available with the launch of low-cost devices and applications.

Objective:

The objective of this study was to provide an updated review of the research into VR use for pain and anxiety in pediatric populations undergoing medical procedures.

Methods:

We performed a scoping review. To identify relevant studies, we searched 3 electronic databases. Two authors screened the titles and abstracts for relevance and eligibility criteria.

Results:

Overall, 1,386 articles were identified. In total, 18 articles are included in the review. Articles were published in English between 2013 and 2018. Our review determined VR technology is currently being administered in a range of situations including to modulate acute and chronic pain or anxiety, needle phobia and procedural care in children and adolescents. Findings were analyzed to develop a holistic model based on a human-centered approach, to describe the product, experience and intervention aspects that need to be considered in designing such medical VR applications.

Conclusions:

VR has been utilized widely in the health sector and has been demonstrated to be effective for pain and anxiety in a range of populations. There are few guidelines or models to inform the design of effective VR applications for supporting patients in the pediatric setting. Clinical Trial: N/A


 Citation

Please cite as:

Ahmadpour N, Keep M, Janssen A, Rouf AS, Marthick M

Design Strategies for Virtual Reality Interventions for Managing Pain and Anxiety in Children and Adolescents: Scoping Review

JMIR Serious Games 2020;8(1):e14565

DOI: 10.2196/14565

PMID: 32012042

PMCID: 7055787

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