Maintenance Notice

Due to necessary scheduled maintenance, the JMIR Publications website will be unavailable from Wednesday, July 01, 2020 at 8:00 PM to 10:00 PM EST. We apologize in advance for any inconvenience this may cause you.

Who will be affected?

Accepted for/Published in: JMIR Serious Games

Date Submitted: Apr 12, 2019
Date Accepted: Feb 25, 2020

The final, peer-reviewed published version of this preprint can be found here:

Can Social Communication Skills for Children Diagnosed With Autism Spectrum Disorder Rehearsed Inside the Video Game Environment of Minecraft Generalize to the Real World?

Cadieux L, Keenan M

Can Social Communication Skills for Children Diagnosed With Autism Spectrum Disorder Rehearsed Inside the Video Game Environment of Minecraft Generalize to the Real World?

JMIR Serious Games 2020;8(2):e14369

DOI: 10.2196/14369

PMID: 32396129

PMCID: 7251476

Social Craft: Developing social-communication skills inside and outside the videogame environment for children diagnosed with autism

  • Lee Cadieux; 
  • Mickey Keenan

ABSTRACT

In this paper we outline opportunities within the videogame environment for building skills applicable to real-world issues faced by some children. The game Minecraft is extremely popular and of particular interest to children diagnosed with Autism Spectrum Disorder (ASD). Although the game has been used by Support Communities to facilitate the social-interaction of children and peer-support for their parents, little has been done to examine how social-skills developed within the game environment generalise to the real world. Social Craft aims to establish a framework in which key social-communication skills would be rehearsed in-game with a view to facilitating their replication in a similarly contained real-world environment. Central to this approach is an understanding of basic principles of behaviour and the engagement of a sound methodology for the collection of data inside and outside the respective environments.


 Citation

Please cite as:

Cadieux L, Keenan M

Can Social Communication Skills for Children Diagnosed With Autism Spectrum Disorder Rehearsed Inside the Video Game Environment of Minecraft Generalize to the Real World?

JMIR Serious Games 2020;8(2):e14369

DOI: 10.2196/14369

PMID: 32396129

PMCID: 7251476

Download PDF


Request queued. Please wait while the file is being generated. It may take some time.

© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.