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Accepted for/Published in: JMIR Serious Games

Date Submitted: Jan 3, 2019
Open Peer Review Period: Jan 4, 2019 - Feb 12, 2019
Date Accepted: Apr 24, 2019
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

Affective Game Planning for Health Applications: Quantitative Extension of Gerontoludic Design Based on the Appraisal Theory of Stress and Coping

Khalili-Mahani N, De Schutter B

Affective Game Planning for Health Applications: Quantitative Extension of Gerontoludic Design Based on the Appraisal Theory of Stress and Coping

JMIR Serious Games 2019;7(2):e13303

DOI: 10.2196/13303

PMID: 31172966

PMCID: 6592517

Affective Game Planning for Assistive ICTs—A Quanti-tative Extension of Gerontoludic Design Based on the Appraisal Theory of Stress and Coping

  • Najmeh Khalili-Mahani; 
  • Bob De Schutter

ABSTRACT

Digital games are increasingly promoted as beneficial assistive care technologies for older adults, with particular attention to designing them into health-related information and communication technologies (ICT). However, the unfamiliarity of many older adults with ICTs poses a challenge, making human-machine interactions stressful, game learning slow and game retention low. Quantitative and clinical studies focus on evaluation of cognitive, emo-tional and physical benefits, concur with qualitative studies that user experience and perceptual factors about the meaning and benefits influence the motivation for game playing in older adults, but scientists and designers do not have a shared framework to evaluate and systematically document the game playing experience, and predict its potential harm or benefit to health. Based on a well-tested theoretical model of appraisal and stress, we propose a quantitative ap-proach that can provide documentable and objective iterative data in the me-chanics, dynamics, aesthetics (MDA) game design cycle.


 Citation

Please cite as:

Khalili-Mahani N, De Schutter B

Affective Game Planning for Health Applications: Quantitative Extension of Gerontoludic Design Based on the Appraisal Theory of Stress and Coping

JMIR Serious Games 2019;7(2):e13303

DOI: 10.2196/13303

PMID: 31172966

PMCID: 6592517

Per the author's request the PDF is not available.

© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.