Previously submitted to: JMIR Serious Games (no longer under consideration since Jul 01, 2024)
Date Submitted: Aug 21, 2023
Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.
Rehabilitation therapy for children with autism based on interactive VR-Motion serious game intervention: a randomized-controlled trial
ABSTRACT
Objective:
Children with autism often suffer from multiple complications, so new serious games that are versatile and easy to use are more suitable for them. The purpose of this study is to design and develop a serious game suitable for psychological, social, learning and other multi-functional intervention for autistic children, and to test the rationality of its construction and the effectiveness of its content, aiming at providing effective intervention therapy for autistic children.
Methods:
This study used the methods of pre-experiment and formal experiment. The pre-experiment (n=2): Control group (Yage=123.8 months, SD=32.27 months) experimental group (Yage=119.4 months, SD=29.41 months), in which one male and one female was trained 4 times a week for 4 hours each time for 3 weeks. The formal experiment(n=20): random number sampling method was adopted to sample them into two groups for simultaneous intervention training, 4 times a week for 4 hours each time for 16 weeks.(Yage: 98.76-150.23 month, SD: 17.79-44.81 month, :5:4)
Results:
The analysis of formal experimental data shows that the design of this interactive VR-Motion serious game is reasonable, and it has a good effect on the training of social communication and self-living ability of autistic children. In the post-test of wish tracking, df=9; t=-1.155 and p=0.281, it can be seen that the interactive VR-Motion serious game intervention has a good improvement on the social willingness of autistic children.
Conclusions:
The experimental results show that the design of interactive VR-Motion serious game provides excellent guidance for the simulation of autistic children's attempts to socialize and experience warm social emotions, and introduces correct life situations by cultivating their independent willingness to join social interactions during the game and it has good benefits in establishing a stable learning environment.
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