Previously submitted to: JMIR Serious Games (no longer under consideration since Nov 09, 2023)
Date Submitted: Feb 17, 2023
Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.
Improvements to Virtual Reality Trainings for Healthcare Practitioners to De-Escalate Challenging Behaviors in Persons With Dementia: Interviews With Experts
ABSTRACT
Background:
A common problem among healthcare practitioners (HCPs) for persons with dementia is difficult behaviours associated with dementia, which cause burnout and stress. One intervention to help HCPs de-escalate these behaviours is virtual reality (VR) trainings, which simulate those stressful behaviours. However, current VR trainings lack important elements; these trainings are unrealistic and users cannot practice skills or interact with the virtual environment.
Objective:
This study sought to formulate improvements to VR trainings in order to enhance HCPs’ skills. The goal was to increase interaction between the user and virtual environment in order to induce anxiety, generate feedback, and evaluate the user’s skills.
Methods:
The three areas for improvement are in the clinical, technological, and educational assessment aspects of this training. To inform next steps, thirteen experts were interviewed using a questionnaire developed around six themes: practical skill acquisition; feedback; evaluation of the user; measurement of skills/knowledge; interaction between the user and the virtual environment; realism; and elicitation of emotion from the user.
Results:
A total of eight experts participated in this research and their responses led to the identification of several themes related to, and building on, the original themes: interaction, feedback, evaluation, realism, elicitation of emotion, and practical considerations. Potential ideas for the next stage of this intervention include introducing branching scenarios, adapting the intervention for informal caregivers, and creating standardized evaluation, debriefing, and screening tools.
Conclusions:
VR simulations for HCPs of persons with dementia must include greater opportunities for practicing de-escalation through interaction, using a variety of tools and methods.
Citation
Request queued. Please wait while the file is being generated. It may take some time.
Copyright
© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.