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Previously submitted to: JMIR Serious Games (no longer under consideration since Aug 30, 2022)

Date Submitted: Jan 22, 2022

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Immersive Virtual Reality to Learn Triage: A Serious Game to Be Prepared to Prehospital Massive Casualty Management

  • Henri de Lesquen; 
  • Bruno de la Villeon; 
  • Jean Cotte; 
  • Jean Philippe Avaro

ABSTRACT

Background:

Recent terrorist attacks in France highlight a weakness in massive casualties management and advocate for simulation-based education to improve the whole process.

Objective:

The purpose of this paper is to describe both the conception and the production of Traumasims, a serious game (SG) dedicated to on-scene triage in case of massive casualties.

Methods:

A group of 14 experts in prehospital care as well as emergency and trauma surgery co-produced an SG with Medusims: Traumasims. Clinical benchmarks were identified by the expert panel. Features of high-fidelity simulation-based education were applied to improve the learning of these clinical benchmarks. The SG thus integrates feedback at the end of each scenario, the repetition of scenarii, increasing degrees of difficulty, and individualized teaching. Traumasims was designed according to principles of virtual reality for education purposes: training and assessment.

Results:

Using 3-D real-time video game technology, trainees are in the position of a doctor organizing a casualty collection point (CCP). Immersion is guaranteed by first-person gaming and interaction with caregivers and wounded avatars. To simulate victims, 48 avatars were produced based on real cases, individually tested and care-dependent evolutive. By varying numbers of caregivers and victims, trainees experienced scenarii of massive casualties with increasing difficulty. A personal debriefing was integrated at the end of each simulation. This debriefing allows for an individualized learning curve for each trainee.

Conclusions:

The development of Traumasims involved a collaborative platform with interdisciplinary actors from the French Military Health Service (FMHS) and its emergency health-care system. This SG was designed to meet the simulation training needs highlighted by recent terrorist attacks. Clinical Trial: none


 Citation

Please cite as:

de Lesquen H, de la Villeon B, Cotte J, Avaro JP

Immersive Virtual Reality to Learn Triage: A Serious Game to Be Prepared to Prehospital Massive Casualty Management

JMIR Preprints. 22/01/2022:36724

DOI: 10.2196/preprints.36724

URL: https://preprints.jmir.org/preprint/36724

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