Previously submitted to: Journal of Medical Internet Research (no longer under consideration since Aug 24, 2020)
Date Submitted: May 25, 2020
Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.
Managing Diabetes is fun - A Systematic Literature Review of Gamification in Diabetes self-management apps
ABSTRACT
Gamification is a popular method in health-related applications. This method is becoming increasingly popular due to its ability for successful interactive usability. Hence, gamification is also commonly used in diabetes-related health applications. Therefore, a systematic literature review was conducted to investigate the effects and limitations of gamification in diabetes adherence in mobile applications. Hence, nine studies were included in the current review. The review highlights that gamification features such as coins, levels, challenges can be effective among any age group. The review also suggests the importance of future gamified solutions that focus on broader solutions such as the development of social and self-esteem of diabetes patients. Moreover, the review argues that effective gamified features can be successfully implemented in diabetes adherence applications to gain effective usability.
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